

While Forgotten Fields is very clear about what controls what, sometimes the button presses just don’t register, both on controller and keyboard, making it way more difficult than it should be to just press down on the d-pad to change my clothes or click the right stick to open my inventory, often ending up bringing up the control map to see what it was on keyboard and hope that would make it work. I attempted to play it all three different ways, finally landing on the controller and keyboard combo to manage what turns out to just be clunky controls. Unfortunately, it’s not.įorgotten Fields uses either mouse and keyboard or controller…or both. Pretty mundane stuff, and something that should be fairly easy when translated into gameplay. Eventually, you’ll also interact with roommates and friends, who bring you an invitation back home to a sendoff party for your childhood home. To start off with in Forgotten Fields, you’ll be wandering Sid’s apartment, looking at objects and performing various actions, like making tea, taking a shower, washing your face, changing your clothes and checking your emails. It’s familiar, well trodden territory–relatable, but not unusual. That’d all be okay if he didn’t have actual adult things to do, like finishing a story for a grant application which will help him stay in his apartment and continue to exist. He just can’t make the words flow, and he doesn’t even really feel a passion for writing anymore. In Forgotten Fields, you’ll play as Sid, a writer with a standard writer’s conundrum. It’s why I’m naturally inclined towards games like Frostwood Interactive’s Forgotten Fields, which dubs itself a “cozy narrative” about going home again. I enjoy challenging myself and the rewarding feeling of finally taking down a really difficult boss, but I also just play games to relax, and immerse myself in their worlds and stories. Most esports titles are fun to watch others play or play for laughs a few nights with a few friends, but for the most part, I’m not looking to make a leaderboard. I’m not sure what Armaan is working on next but this game at least confirms his reputation as talented story teller and game developer and I cannot wait to see what he does next.I’m not a very competitive gamer. It was a real shame when I finished as I really wanted to spend more time with these characters. While I love games about conspiracies and battling villains sometimes it’s nice to chill out with some nice people and reminisce about old times and look forward to the future. This game took me close to four hours to complete and it was time well spent. There is a lot of reminiscing and the conversations sound natural and real. While there isn’t a huge amount of drama, this can really relate with people especially those who are heading into their thirties and forties and beyond. All I’ll say is that this game deals with growing up, looking back at the past with nostalgia and moving on with our life. I have intentionally not mentioned the story much as the joy is discovering it yourself.

In that beach scene mentioned above, the sound of the waves and the seagulls really make you feel like you are really there and there is a wonderful variety of music from traditional Indian music to catchy Pop tunes that really fit the story. I would be remiss not to mention the wonderful sound and music in this game. Meanwhile in the Fantasy section there is a thankfully easy stealth sequence but that’s as challenging as the sections will get.

Both of these options are viable and realistic and help to reduce frustration as well. For example in one section you need to throw rocks at a football caught in a tree but if it becomes too difficult you can always use a ladder. Instead the puzzles fit naturally into the game and help tell the story. That’s not to say there aren’t any puzzles. If there had been traditional inventory or logic puzzles this would probably have taken the player out of the game considering it is going for realism. In terms of gameplay there aren’t many traditional puzzles but in this instance this serves to help the game rather than hinder it.
